Elves

The Elves’ very slenderness tends to make them seem taller than Humans, though their actual size varies depending on where they call home. The most common variety hail from forests, but ones living in mountains or seas are not unknown. Wherever they come from, they all share an affinity for nature and a sense of duty toward the animals and things of their native environment.

Typical

Agility: 3D: dodge 3D+2, melee combat 3D+2, stealth 3D+2
Coordination: 3D: marksmanship 4D
Physique: 2D: running 2D+2
Intellect: 3D: reading/writing 3D+1, scholar 3D+1, speaking 3D+1
Acumen: 3D: artist 3D+1, hide 3D+2, search 3D+2, survival 3D+2, tracking 3D+2
Charisma: 3D: animal handling 3D+2, charm 3D+2
Magic: 1D: alteration 1D+1
Advantages: None
Disadvantages: Devotion: Nature (R2), feel a deep devotion and kinship with trees and plants; Hindrance: Arrogance (R2), +2 to bluff, charm, and persuasion difficulties; Hindrance: Delicate (R2), -2 to damage resistance total
Special Abilities: Enhanced Sense: Sight (R1), +1 to sight-based totals; Longevity (R1); Skill Bonus: Stealth (R1), +1 to hide, stealth, and tracking totals

Strength Damage: 1D Move: 10
Fate Points: 0 Character Points: 2
Body Points: 17 Wound levels: 3

Package

Total creation point cost: 1
Total defined limit cost: 1 skill die
Advantages: Size: Small (R1), scale value of 3
Disadvantages: Devotion: Nature (R2), feel a deep devotion and kinship with trees and plants; Hindrance: Arrogance (R2), +2 to bluff, charm, and persuasion difficulties; Hindrance: Delicate (R2), -2 to damage resistance total
Special Abilities: Enhanced Sense: Sight (R1, cost 3), +1 to sight-based totals; Longevity (R1, cost 3); Skill Bonus: Stealth (R1, cost 1), +1 to hide, stealth, and tracking totals

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