Dwarves

Stocky and short, Dwarves come from the mountains. They build great halls and winding tunnels. They are considered some of the finest workers of metals and gems. Though they do grow plants for food, they have a general dislike for spaces open to the sky.

Typical

Agility: 3D: fighting 3D+2, melee combat 4D
Coordination: 2D
Physique: 3D+2: lifting 4D, running 4D, stamina 4D
Intellect: 2D: devices 3D, trading 2D+1, traps 2D+2
Acumen: 3D: artist 3D+2, crafting 4D, gambling 3D+1
Charisma: 2D+1: intimidation 2D+2
Advantages: Size: Small (R1), scale value of 3
Disadvantages: Hindrance: Gruffness (R2), +2 to bluff, charm, and persuasion difficulties; Hindrance: Shorter Stride (R1), 2-meter reduction to running, swimming, and jumping Move
Special Abilities: Hardiness (R2), +2 to damage resistance totals; Longevity (R1); Ultravision (R1) +2 to sight-based totals while in dim or dark conditions

Strength Damage: 2D Move: 8
Fate Points: 0 Character Points: 2
Body Points: 19 Wound levels: 3

Package

Total creation point cost: 4
Total defined limit cost: 1 attribute die or 4 skill dice
Advantages: Size: Small (R1), scale value of 3
Disadvantages: Hindrance: Gruffness (R2), +2 to bluff, charm, and persuasion difficulties; Hindrance: Shorter Stride (R1), 2-meter reduction to running, swimming, and jumping Move
Special Abilities: Hardiness (R2, cost 2), +2 to damage resistance totals; Longevity (R1, cost 3); Ultravision (R1, cost 1) +2 to sightbased totals while in dim or dark conditions

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